AI Insights · Timothy · April 2025
Top Boxing Games in Portugal: Q1 2025 Analysis
Explore the performance of the top boxing games on a unified platform in Portugal during Q1 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the first quarter of 2025, the performance of boxing games in Portugal showcased varied trends across different metrics. Here’s a closer look at the top contenders:
I, The One - Fighting Games from Azur Interactive Games Limited experienced a downward trend in weekly downloads throughout the quarter, starting from 1.4K in early January and ending at 761 by the end of March. The active user base mirrored this decline, dropping from 3.5K to around 2K. Revenue saw a brief uptick at the beginning of January, peaking at $74, before falling to zero for the rest of the quarter.
Real Boxing 2 by Vivid Games S.A. saw a steady weekly revenue stream, with a notable high of $141 in late January. Downloads fluctuated slightly, maintaining numbers around 500 to 800, while active users showed a decline, ending the quarter at 882 from an initial 1.8K.
Boss Fight. from BoomBit, Inc. reported no revenue after the first couple of weeks in January. However, downloads increased significantly mid-quarter, peaking at 920. Active users demonstrated a consistent rise, reaching over 9K by the end of March.
Arm Wrestling Master by GOODROID, Inc. did not generate any revenue but saw a notable increase in downloads towards the end of the quarter, with a peak of 545 in mid-March. Active users also grew, ending the quarter with 2.7K.
Finally, WWE Mayhem by Reliance Games maintained a stable revenue stream, with a noticeable increase in March, peaking at $172. Downloads remained relatively stable, while active users fluctuated slightly, ending at 499.
These insights are brought to you by Sensor Tower, where you can find more detailed analytics and trends for mobile applications.